All of the media we encounter affects us in some way, but for me, one game in particular drastically influenced the direction of my life – King’s Quest VI.
I was 10 years old at the time, and this game shipped with the desktop my parents had just purchased. I was quite computer illiterate at the time, so first thought that the 5 1/4″ disk drive (yes, it had one of those) was the CD drive.
Regardless, this game is the first that got me thinking, before I even realized it, about how stories are told in games. Sure, the Classics are there, and maybe it did spark my interest in such things, but more than that, it made me love stories and myth and the magic of the past.
The reason I’m speaking of King’s Quest today is because after its sad end many a moon ago, it is returning to players everywhere this month. Fans have remained devoted to the series and have been pushing to release a (fan-made) sequel ever since the series was discontinued. Finally, The Silver Lining is launching on July 10th. If you haven’t played through the original series, be prepared for horrendous graphics, but do check it out. It is a remnant of a style of game we rarely see anymore and a very interesting take on what it means to tell a story. I’m looking forward to the sequel! See its trailer below.